Current patch: 0.5.4b
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Temple of Atziri (Fate of the Vaal) Mechanic Guide

Core loop

The Temple is a modular, grid-based dungeon you build one run at a time. Each visit offers a random selection of six room or corridor tiles; starting from one corner of the grid, you place tiles to extend a path toward the boss room on the far side, where Queen Atziri waits.

Getting in requires activating six Vaal Beacons found in Act 3, plus a second set of six found in the Interludes for access to a past-timeline version of the Temple.

The collapse risk

Clearing a room, opening a strongbox, or defeating an Architect boss risks triggering a temple collapse, which can downgrade or outright destroy rooms in your layout. The generally recommended approach is building a single coherent path rather than a sprawling, disconnected layout, since a disjointed temple is far more vulnerable to losing key rooms to collapse.

Bosses

Crafting systems

Fate of the Vaal introduces corrupted-item crafting distinct from the rest of the game: Ancient Soul Cores, Vaal-themed currencies, and four types of Vaal Infusers (Armourer’s for Armour, Blacksmith’s for Martial Weapons, Arcanist’s for Wands/Staves/Sceptres, and Catalysing for Jewellery), all usable only on items at or above 20% Quality.

Practical tips