Current patch: 0.5.4b
Change history (3 entries)

Delirium League Mechanic Guide

Core loop

Triggering Delirium covers a map area in fog, spawning stronger, more dangerous monster variants the deeper you push into it. Progress is tracked on a Delirium Progress bar, with special Mirror Shards shown on the bar as you approach 100% Deliriousness.

Simulacrum

Simulacrum is the instanced, high-investment version of Delirium, built from Simulacrum Splinters. It runs a multi-wave structure — between waves, you choose one of three shard options that shape the run’s risk and reward:

Reach the end of the wave structure and you face one of the Simulacrum’s boss encounters (Omniphobia or Kosis, depending on the run). As of 0.5.3, Simulacrums start at 100% Deliriousness and can scale up to 200% — a deliberate difficulty increase paired with the early-endgame fog nerfs, so the mechanic is easier to dip into casually but harder to fully commit to.

Practical tips